Technical Proficiency
01
Unreal Engine
Advanced real-time visualization and performance optimization using blueprints.
02
Unity Dev
Interactive simulation and AR/VR systems with complex C# architectural logic.
03
Digital Twins
Developing digital twin solutions using NVIDIA Omniverse, Isaac Sim, ROS 2, USD, and robotics simulation workflows.
04
Synthetic Data
Creating annotation-ready synthetic datasets through camera simulation, segmentation, MetaHumans, and physically based rendering for AI training
Experience
04/2024 - PRESEnt
hyundai mobis,
hyderabad
12/2022 - 03/2024
hyundai mobis,
hyderabad
10/2021 - 11/2022
Infosys,
mysore
09/2019 - 09/2021
Infosys,
mysore
02/2017 — 08/2019
Infosys,
mysore
Lead Research Engineer
Synthetic Data Generation |
Digital Twins | SIMULation
Senior Research Engineer
Synthetic Data Generation |
Digital Twins | SIMULation
Technology Analyst
Unity 3d | Multiplayer Systems | Virtual Learning
Senior Software Engineer
Unity 3d | 3d visualization
Software Engineer
Full-Stack Development | Interactive Applications
Leading the development of high-fidelity synthetic data generation pipelines for automotive AI applications using Unreal Engine. Designing realistic digital twin environments, MetaHuman-based occupant simulations, segmentation workflows, camera sensor models, and annotation-ready datasets for Driver Monitoring Systems (DMS) and Occupant Monitoring Systems (OMS). Collaborating across multidisciplinary teams to deliver scalable simulation solutions for computer vision model training.
Developed high-fidelity virtual environments and digital twin assets for automotive front-camera simulations using Unreal Engine. Built procedural content generation workflows, integrated Python-based camera distortion pipelines, and contributed to React and Three.js applications for interactive point cloud visualization and simulation data analysis.
Designed and developed a real-time multiplayer virtual classroom using Unity and Mirror Networking, enabling synchronized quiz sessions for multiple participants. Built immersive 3D environments, integrated animated human avatars, and implemented gameplay systems, navigation, UI/UX, and networking features to deliver an engaging collaborative learning experience.
Developed interactive web-based visualization solutions combining React and Unity technologies. Built virtual event environments, explored 3D web experiences, designed cinematic user interfaces using Unity Timeline, and researched innovative visualization techniques supporting digital twin and immersive application development.
Started as a full-stack software engineer developing enterprise applications on Oracle ATG. Implemented backend services using Node.js, Express, and MongoDB while supporting Angular and React applications. Expanded into interactive 3D application development by creating Unity WebGL experiences and strengthening expertise in software architecture and scalable application development.